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We’ve officially heard from Google that its upcoming Pixel 4 flagship smartphone will feature Apple-esque face unlocking thanks to a complicated array of sensors and camera systems on the front of the phone, but that might not be the only Google device gaining this biometric security measure.
A recent discovery by specialist website Chrome Unboxed has found mention of Face Detection in an update for the Chromium open-source project, which itself is responsible for the ChromeOS software that powers Chromebooks. (Eeesh, that’s a lot of Chrome…)
While this in itself isn’t solid proof that the feature is definitely happening, when coupled with the aforementioned Pixel 4 announcement, it's a fairly strong hint that Google will start implementing its Face Unlock in future Chromebooks.
Chrome Unboxed convincingly makes the case that the source code updates suggest the new feature is being “aggressively worked on” for ChromeOS and we could well see its debut in the anticipated Pixelbook 2 (believed to be codenamed 'Atlas') alongside the Pixel 4 launch this October.
What isn't known is how many older Google laptops the new tech will come to. While we know that the Pixel 4 will include an array of infra-red, dot-projector and other dedicated face sensors, the same isn’t true of most existing Chromebooks.
As such, if the feature is rolled out to older Chromebooks, it’s likely that facial recognition will be used as an optional layer of security to add more convenience – the suggestion being that, on Google laptops that only have simple webcams, users will need to enter their passcode once after booting the device, but could then quickly unlock the device using a face scan for the rest of that session.
Although any speculation surrounding the successor to the excellent Pixelbook must of course be taken with a grain of salt for the time being, the addition of Face Detection to Chromium does indeed look like it's almost official... we just don’t yet have any solid information on when it will become publicly available.
It's been a long time coming, but Netflix has finally dropped the first trailer for Martin Scorsese's biggest crime epic to date, The Irishman, which is said to have cost upwards of $140 million (USD).
Based on the book 'I Heard You Paint Houses' by Charles Brandt, the film follows WWII veteran Frank Sheeran (Robert De Niro), a real-life hitman who was allegedly involved in the infamous disappearance of union boss Jimmy Hoffa (Al Pacino), which is a mystery that remains unsolved to this day.
So why the huge budget? As the story takes place over the course of multiple decades, director Martin Scorsese (Goodfellas, Casino, Gangs of New York) and his team have employed expensive and cutting-edge de-aging technology to make some of its cast appear up to 30 years younger in certain sections of the film.
The extensive de-aging work can also be blamed for the long wait leading to the film's release, with Scorsese's longtime editor Thelma Schoonmaker telling Yahoo in February that the production is "youthifying the actors in the first half of the movie," and that "the second half of the movie they play their own age. So that’s a big risk."
Based on the trailer below, it certainly looks like Scorsese and Co. have pulled off the de-aging effect – we'll know for sure when the film lands on Netflix and in theaters this US fall.
With the NBN rollout well underway and expected to reach its completion target by 2020, there's a good chance you've already got access to the nation's high-speed network. While different addresses and areas have access to different connection types, one of the toughest choices customers will face is deciding which provider to go with, which speed tier to choose, and how much data they'll need.
On this page, we'll break down the best NBN plans currently on offer, whether it be the most affordable offering, the highest speeds and data allowances, or the overall best value. Along with our hand-picked choice offers, this page will feature a live tracker of the best NBN plans as, and when, they're put on offer, so you can be sure to get the best deal available right now!
After years of waiting, many Australians are now finding that the NBN has finally reached their area. If you do have access to a fibre connection, it's definitely worth considering one of the plans below. While a great many plans offer unlimited data, there are still some that don't, and others will sacrifice certain perks in order to cut costs, so keep an eye out for what's included and what's been left out.
It's important to note these recommendations do not take into consideration other factors which could make certain deals a better option for you. For instance, do you already have a Telstra or Optus mobile plan and home phone line? If so, sometimes combining them with their respective NBN plans could save you some money.
When applying for new NBN deal, make sure you're not already signed up to a contract you can't get out of – most contracts are on 12 or 18 month terms, so it's important to contact your current provider before committing to anything else.
Another thing worth noting is some services may not be available in your area. If a particular deal seems good to you, head over to the provider's website to find out if it's available at your address.
When it comes to mobile plans, those that come bundled with a handset tend to steal the limelight, but if you've already got a phone you're happy with, then SIM-only plans present an excellent opportunity to save some money.
As the name implies, a SIM-only plan is any plan that doesn't bundle in a phone, whether it's on a 12-month contract or a no lock-in situation where you simply pay month-to-month, there is often a great deal of value to be found in these plans.
To make it even easier for you, we've gone through each of the SIM-only providers available to Aussies right now and have hand-picked the best deals we've come across, whether they're big on data, low on cost, or an excellent middle-ground overall.
If you a) want to save some money; b) don't want to be tied into a lengthy contract; c) already own a perfectly fine phone; or d) all of the above, then going SIM-only is well worth considering. In fact, you're probably in one of two situations if your thoughts are turning to a SIM-only mobile plan:
There are three sizes of SIM card that you can get for your phone, and the one you need will depend on your handset. It's been a while since the traditional, so-called standard SIM (15 x 25mm) has genuinely been the staple in new phones. Instead, any phone you've bought within the last five or so years is much more likely to require a micro (12 x 15mm) or nano (8.8 x 12.3mm) SIM – the iPhone 5 was Apple's first mobile with a nano SIM, while Samsung began using the smallest size in its Galaxy S6.
Before you purchase your new SIM, double-check the manufacturer's website to see what size you require. And if you're simply not sure, most networks now simply send out a triple SIM, so you'll get one of each size.
Unlike with a contract, there's a lot more flexibility available when it comes to how long your SIM-only plan will last. Two year commitments are virtually unheard of, with the norm being either one year or rolling one month contracts for ultimate flexibility. You can often get better prices if you tie yourself in for 12 months, especially on larger data tariffs. But sticking to one month at a time means that you can effectively hand pick a new plan to suit you every 30 days or so.
Because you can change your plan up more regularly than a normal, lengthier contract, it's less crucial to get this nailed from the start. But if you're thinking of grabbing a 12-monther or just put a personal pride on getting things right first time, then we'll help you pick out the sweet spot of data for you.
Firstly, check your phone to see how much data you've been using to date, and whether you have the tendency to use more than your current allowance every month. Then, if you're still unsure, check out our guidance:
The SIM-only plans on this page are checked regularly, so make sure you visit often if you want to get the most up-to-date information on the plans that are currently available!
Chrome 76 has been released today on all platforms, and it’s brought with it a number of security patches, bug fixes and handy features to help with your browsing.
The most notable change for most users will be how Google is choosing to handle any Flash Player content that’s still lingering around the web. While the move to kill off Adobe’s archaic format has been in the works for a few years, Chrome will now officially block Flash by default.
Since 1996, Flash content has allowed web users to view and interact with media online, but since the launch of standards such as HTML5, WebGL and WebAssembly, it has become redundant and something of a potential security hazard.
For now, users can still enable it manually every time they want Flash media to be played but, considering that Adobe will be discontinuing the format entirely next year, this feature will be relatively short-lived.
As we reported earlier in July, Google is also plugging a loophole that allowed websites to easily detect when a user is browsing in Chrome’s Incognito Mode, something that was particularly problematic for people in political or social situations that warranted them to conceal their web activity.
Previously, websites that employed a metered paywall (one that offered a limited amount of free articles) would use this method of detection to stop those browsing the web from avoiding detection and exceeding the metered limit.
A side effect of this loophole being plugged is that, these websites will no longer be able to tell when you’re browsing Incognito, and users will now be able to reliably bypass these paywalls.
Outside of these two major improvements, Chrome 76 implements a total of 43 security fixes, offers a variety of minor tweaks, and a host of developer-facing improvements – the full rundown of which can be found here.
Chrome 76 is currently rolling out for Windows, Mac, Linux, iOS and Android.
It began with a simple question: “So, what if you could type directly from your brain?”
That was something Facebook’s CEO Mark Zuckerburg asked on stage during the company’s annual F8 conference back in 2017. Since then, Facebook has been funding research into a brain-computer interface (BCI) that it could use in augmented reality wearables, like its long-talked about AR glasses.
Looks like the mind-reading interface could be one step closer to reality with Facebook releasing the first significant update on the project, with researchers now able to “decode a small set of full, spoken words and phrases from activity in real time”.
This breakthrough, published in the journal Nature Communications, came about via an algorithm that was able to read the thoughts of participants suffering from brain injuries.
When the project was first announced in 2017, the goal was to “decode silent speech”.
In this experiment, scientists at the University of California, San Francisco – backed by Facebook Reality Labs – were allowed to implant electrodes into the brains of three epilepsy patients.
The participants were asked questions which they needed to answer aloud. This helped them identify activity and patterns in parts of the brain associated with understanding and producing speech in real time.
The readings from the electrodes, according to the researchers, were accurate 61% of the time, demonstrating it is possible to decode speech “in an interactive, conversational setting” to help people suffering from brain trauma to communicate.
Facebook, however, is willing to be patient as the research progresses to where “real-time decoding speed of 100 words per minute with a 1,000-word vocabulary and word error rate of less than 17 percent” becomes possible… even if it takes a decade.
In the meantime, the company is working on a “portable, wearable device made from consumer-grade parts” that monitors oxygen levels in the brain. This, the social media giant claims, could be a way for a BCI device to read people’s minds without the need for invasive surgery.
The device is “currently bulky, slow and reliable” but, if or when perfected, could be used as a basis of Facebook’s AR glasses, allowing us – at some point in the future – to communicate without the need for smartphones.
When Transport for NSW first introduced the ability to pay for your transit fare using your credit card or phone’s contactless payment functionality, the feature was rather limited.
Initially, it was only available for light rail and ferries, and you wouldn’t receive any of the rewards that you normally would when using your Opal. Now, much of this has changed.
As Transport for NSW has officially partnered with CommBank, passengers paying for their train, light rail, Sydney Metro or ferry fare using contactless payment will receive the same benefits as if they used an Opal card.
This includes off-peak pricing, the transfer discount applied when changing between modes of transport, the half price fares after travelling eight times in a week, and the caps applied to daily, weekly and Sunday trips.
Although the partnership is with CommBank, this is simply due to the company's key role in Australian contactless payment infrastructure and any format is compatible – including Visa, Mastercard, American Express and smartphone systems.
There are some caveats however – the system only applies to adult fares, so senior and concession commuters will want to keep using their physical Opal cards for the time being.
While buses don’t yet have access to the feature, they’ll be getting it “soon”, according to the Transport NSW post, so we can expect to all-but ditch our Opal cards by the end of the year.
Another win for Sydney commuters comes from the likes of Uber, which has started to roll out a new feature for its ride-sharing app that integrates public transport information as an alternative to get to their destination.
Sydney is the first city in the Southern Hemisphere to see the feature added, and only the fourth in the world following Denver, Boston and London.
When users select their destination using the company’s app, the “Public Transport” option will appear beneath the regular host of Uber offerings, and once selected, it will show real-time transit alternatives including bus, train, ferry and light rail.
Included in the details on offer are the pricing of the whole trip, how long it will take, as well as directions to walk to the nearest station, bus stop or ferry terminal.
Uber is using Australia as a testing ground for a few of its services – passenger drone service Uber Air will be trialled in Melbourne in 2020, and the company has launched ScUber in Queensland to take passengers on a tour of the Great Barrier Reef.
Time to throw that old Discman in the trash, because the legendary alt-metal band Tool has announced that it will finally bring its entire catalog to "all streaming and digital formats" this Friday.
The band took to its official Instagram page to reveal the news, and while there's no mention of specific streaming services, we can assume the music will land on Apple Music, Spotify, Tidal, Amazon Music Unlimited and more.
The news coincides with another major Tool-related announcement – the band will release Fear Inoculum, its first studio album in 13 years, on August 30, giving fans a little under a month to stream the group's back catalog in anticipation.
One of the last major bands to enter the streaming age, Tool has never even released its music on iTunes – until now, the only legal way to acquire the art rockers' discography was by purchasing it on CD, cassette or vinyl reissue.
With other longtime streaming holdouts like The Beatles and Prince (albeit posthumously) eventually relenting, it's no surprise that Tool would finally give in, especially with a new album on the way.
However, the band's frontman, Maynard James Keenan, insists he isn't responsible for the Tool's long streaming delay, telling one irate fan on Twitter that he was "Squawking at the wrong tool".
Streaming services make a hefty number of dollarydoos in Australia, with Netflix boasting 11 million Aussie subscribers according to the latest market research from Roy Morgan.
However, despite these impressive numbers, the US giant has only poured a small amount of that money back into the local film and television industry, producing only one Australian Netflix Original series (Tidelands, pictured) since its launch in 2015.
That could all change following a new report from the Australian Competition and Consumer Commission (ACCC), which sheds light on the practices of digital platforms and how they conduct business in Australia.
The report, released by treasurer Josh Frydenberg and communications minister Paul Fletcher, puts forward a total of 23 recommendations for increased regulation of digital platforms.
Following the inquiry, Fletcher appeared on ABC's Insiders program to discuss local content rules that weren't directly addressed in the report, with the communications minister recommending that digital platforms like Netflix, Google and Facebook be held to the same laws and regulations that other media companies are forced to abide by.
"Clearly, one of the questions is: obligations on free-to-air television networks and on subscription TV for Australian content, does it stack up for Netflix not to have such obligations, those are questions we'll consider," said Fletcher, further stating that the ACCC will "be interested in the feedback of stakeholders."
He continued, "as this report analyses, there's a set of obligations on one set of businesses, serving Australians and providing content, namely traditional free-to-air and pay TV operators. There is no such obligation on Netflix, or indeed on Stan, or others which are also providing content to Australians."
"It raises significant policy questions, those are precisely the kinds of questions that this comprehensive ACCC report [examines]," said Fletcher.
[via The Guardian]
For many, the Nintendo Switch has a form factor and interface that would make it ideal for running a mobile operating system on and, along with it, the wealth of popular mobile gaming titles. However, it’s fair to assume that Nintendo would not be so keen on this idea.
The Japanese gaming giant is well known for being overly protective of its property and how exactly it’s used, but that hasn’t stopped the enthusiasts over at XDA Developers from releasing a publicly available (and highly unofficial) Android ROM for the portable console.
The firmware is based on the Nvidia Shield TV operating system – LineageOS 15.1, which itself is based on Android 8.1 – and can be used to browse the web, play mobile games, and (theoretically) anything else you could do on a mobile device.
With LineageOS 15.1 installed on your Switch, you’ll be able to use it in both handheld and docked modes, with audio and Joy-Con support in both modes.
Naturally, this comes with a pile of caveats too, the foremost of them being that Nintendo obviously doesn’t support this kind of meddling and wouldn’t help you if any kind of issue were to befall your console as a result of the hack.
You’ll also need a Switch console that is able to run the Hekate bootloader, something that might not be possible if you’ve purchased one of the updated consoles after June 2018.
Apart from that, some other listed limitations include poor battery life, a lack of auto-rotation, Joy-Cons not communicating properly with some apps, and various patchy Wi-Fi and docking problems.
While this is certainly a hack reserved for those with some knowhow at this stage (we don’t recommend trying this if you’re inexperienced, for fear of bricking your console), it does mark a significant milestone for cracking open the Nintendo Switch’s full potential.
First there were rumors of Apple not having a 5G-capable handset until 2021, but then just 10 days later, there were whispers of a 5G iPhone arriving in 2020 after all, with the latter becoming possible thanks to Apple finally settling its dispute with chipmaker Qualcomm.
The latest report from renowned Apple analyst Ming-Chi Kuo, though, suggests that Apple will be embracing the new cellular transmission technology in a big way, with all three of its 2020 iPhone models set to be 5G ready. Kuo had previously predicted that only the premium (and more expensive) 5.4-inch and 6.7-inch iPhones would support 5G.
Kuo's change of heart comes after Apple penned a US$1 billion deal to acquire Intel’s modem business, meaning the Cupertino tech giant “has more resource[s] for developing the 5G iPhone”.
Apple’s acquisition of Intel’s modem business means the iPhone maker will be able to move away from its dependency on Qualcomm modems and develop its own. However, that will take time and it’s likely Apple will make use of its six-year contract with Qualcomm to get smartphone modems for the 2020 iPhones. Apple-made modems are not expected to be ready until 2021.
Kuo predicts that by 2020, many smartphone shoppers will assume that 5G handsets are the standard. So iPhones, which are generally more expensive than Android alternatives, will have to be 5G-capable to “[win] more subsidies from mobile operators and consumers’ purchase intention”.
Kuo further speculated that the three 2020 iPhone handsets will support both mmWave 5G (as used in the US) and the sub-6GHz spectrum version of 5G (found elsewhere), but that doing so means the handsets will be expensive. It's as yet unclear whether Apple will look into producing 5G iPhones supporting just the sub-6GHz spectrum for the Chinese market, which would help to lower costs.
[Via MacRumors]
We've become very used to BT dropping gifts and incentives with its fibre broadband deals - it's one of the things that makes them so popular after all. But this week, its outdone itself, offering everything from a free Xbox to M&S vouchers and pre-paid Mastercards.
BT appears to be appealing to the masses this week, with two different offers running on its packages. Which one to go for depends on a few different factors.
The first of the two deals offers a free Xbox One S or a free Samsung tablet. Scoring the offer means being in a 24-month contract and you have to subscribe to BT Sport alongside your internet to be eligible. For sports fans out there, that will be music to your ears - free tech, fibre speeds and BT Sport, especially with both the Premier League and UFC 240 streaming very soon.
Alternatively, BT has another deal in play offering pre-paid Mastercards and M&S vouchers, totalling over £100 in money back with your internet. And, these packages are cheaper than the above options, for those trying to save some hard-earned cash!
You can see the best BT Broadband deals offers down below including all of the different freebies. Or, if BT hasn't managed to capture your interest, check out our guide to the best broadband deals.
All of the prices below are the base costs of these packages. However, to receive your free Xbox One S or Samsung Tab A you have to select a BT Sport option. Once you click through to the checkout, you can choose which BT Sport package to go with. With everything from the BT Sport app through to complete TV packages, costs will completely differ depending on which option you choose.
Let’s get this out of the way – for most people reading this MacBook Pro 2019 vs MacBook Pro 2018 comparison, it’s not a question of whether the MacBook Pro 2019 is worth upgrading to from the MacBook Pro 2018.
You’d have to be incredibly rich to consider upgrading a laptop – especially one as powerful and expensive as the MacBook Pro – every year. While it’s tempting to always have the latest tech and cutting edge components, it’s just not economically viable. And while hardware – especially laptop components – are constantly improving, most of the time you’re not going to see such a radical leap in performance that it makes your current year-old MacBook feel obsolete – though there have been exceptions.
However, this comparison of the MacBook Pro 2019 vs MacBook Pro 2018 is going to be useful for anyone who has an older MacBook Pro and is considering an upgrade. Ditto for anyone who’s never owned a MacBook Pro before.
Should you go for the latest and greatest MacBook Pro, or would buying the slightly older model be a wiser decision? Let’s take a look…
We’ll cut to the chase with this: the MacBook Pro 2019’s design is identical to the MacBook Pro 2018’s. That means they are the same dimensions – 13.7 x 9.48 x 0.61-inches (34.92 x 24.07 x 1.55) – and the same weight – 4.02 pounds (1.83kg).
They also both come in the choice for two colors: Space Gray and Silver, which means on the outside, you won’t be able to tell the difference between the MacBook Pro 2019 and MacBook Pro 2018.
So, this means you’re not missing out on any fancy new designs or features if you go for the 2018 model instead of this year’s. It also means if you loved the design of previous MacBook Pros, you can buy the 2019 model safe in the knowledge that you know what you’re getting.
However, for anyone hoping for a more revolutionary redesign, you’ll be disappointed. Similarly, if previous post-2016 MacBook designs left you cold, the 2019 model does nothing to rectify that.
So, you get the Touch Bar, an OLED strip with interactive buttons, above the keyboard, which has been included since 2016, as well as a Touch ID sensor for logging in with your fingerprint.
Both the MacBook Pro 2019 and MacBook Pro 2018 have a 15.4-inch screen with 2,880 x 1,800 resolution, along with the True Tone feature for more vibrant colors.
Because of the identical designs, if you were disappointed by the MacBook Pro 2018’s paucity of ports – with just four Thunderbolt 3 ports – then you’ll again be disappointed by the 2019 model’s exact same port count. For regular users, the lack of ports won’t be too much of a bother, but for professionals who need to plug in legacy equipment, it means you need to invest in an adapter.
The MacBook Pro 2018 addressed some long-standing criticism that Apple was facing about the keyboards included in previous models. Essentially, there have been complaints that the keyboards of MacBook Pros made after 2016 can malfunction. Blame lay with the ‘butterfly’ switches Apple uses in these keyboards.
The 2018 model kept the butterfly switches, but added a silicone membrane that was supposed to stop those issues occurring. Unfortunately, there were still reported issues, leading many to hope that Apple would ditch the butterfly switches for the MacBook Pro 2019.
That hasn’t been the case, with the Mac Book Pro 2019 15-inch’s keyboard still using the problematic switches. However, Apple says it has further tweaked the keyboard, and while the company hasn’t divulged too much information about its tweaks, we do know that it has changed the materials used with the mechanism to reduce the likelihood of the keys getting stuck or not responding.
While that is a welcome – though disappointingly minor – tweak, Apple has also included the new MacBook Pro (2019) models in its Keyboard Service Program, which will replace a faulty keyboard free of charge. This suggests that Apple hasn’t completely fixed the issue.
While the outsides of the 15-inch MacBook Pro 2019 and the MacBook Pro 2018 are identical, the hardware inside them has changed.
The base model of the MacBook Pro 15-inch (2019) comes with a 2.6GHz 6-core 9th generation Intel Core i7 processor, Radeon Pro 555X with 4GB of GDDR5 memory, 16GB 2400MHz DDR4 RAM and 256GB SSD.
There’s also a model with a 2.3GHz 8-core 9th generation Intel Core i9 processor, Radeon Pro 560X with 4GB of GDDR5 memory, 16GB DDR4 memory and 512GB SSD storage. This is the first time an octa-core processor has been included in a MacBook Pro, and gives the higher-end MacBook Pro 2019 some serious chops when it comes to multi-tasking.
Meanwhile, the base model of the MacBook Pro 15-inch (2018) comes with a 2.6GHz 6-core 8th-generation Intel Core i7 processor, Radeon Pro 555X GPU, 16GB of DDR4 memory and a 256GB SSD.
The leap to 9th generation and boosted Radeon Pro graphics gives the 2019 base model a good bump in performance – but the 2018 model’s specifications are in no way underpowered. It remains a formidable laptop.
As with the 2018 model, you can configure the 2019 MacBook Pro with more powerful components, including an 8th generation Intel Core i9 processor with 8 cores and a 2.4GHz clock speed (5.0Ghz boost), 32GB RAM and AMD Radeon Pro Vega 20 with 4GB of HBM2 memory. This makes it by far the most powerful MacBook ever made.
If you’re simply after power, then there’s no contest: the high-end MacBook Pro 15-inch (2019) is the way to go. However, the 2018 model has enough power that it doesn’t feel outdated.
The good news is that for the US and Australia, the base model of the MacBook Pro 15-inch (2019) is the same as the 2018 model ($2,399/AU$3,499). That means you’re getting an improved processor and graphics card for no extra money than what you’d have paid last year.
Meanwhile, the high-end model sells for $2,799 (£2,799, AU$4,099). That’s certainly a big chunk of change Apple is asking for.
While the base model’s price remains the same in the US and Australia, in the UK it’s more expensive - £2,399 compared with the MacBook Pro 15-inch (2018)’s £2,349. Effectively, it means you’re paying £50 more for the improved hardware.
If that seems a little unfair on the Brits, it’s because Apple has brought UK prices into line with US dollars, so for Apple, £1 = $1.
With the base model of the MacBook Pro 15-inch (2019) staying the same, we imagine that the 2018 model will see a bit of a price drop. Considering that the 2018 model is still a very good laptop in its own right, it means you could get a fantastic deal on the 2018 model – making it a better value proposition.
MacBook Pro 2019 vs MacBook Pro 2018: which one should I buy?
In many ways the MacBook Pro 2019 and MacBook Pro 2018 are quite evenly matched. When it comes to design, you can pick either one without worrying that you’re missing out on any new features or design.
The improved keyboard of the MacBook Pro 2019 means that if you’re concerned about spending vast sums of money on a laptop only to have a faulty keyboard, then that’s the model that could give you greater peace of mind.
However, it’s worth noting that it’s still using the butterfly switches. If you want a whole new keyboard, you may have to wait for the rumored 16-inch MacBook Pro that could be coming later in 2019.
Also, if getting the most powerful MacBook Pro is essential, then the MacBook Pro 15-inch (2019) is hands-down the one to get.
However, if you’re looking for better value for money, you should see the 2018 model come down in price. The fact that the MacBook Pro 2018 is still a relatively recent laptop means even in 2019, you’re getting a powerful laptop with future-proof specifications. With a decent price cut, this could be the deciding feature when you’re comparing the MacBook Pro 2019 vs MacBook Pro 2018.
Top-tier iPhone deals are notoriously expensive and even with Apple's iPhone XR - a phone designed to be the budget flagship iPhone - you're paying a pretty hefty Apple-sized premium.
So with those higher prices you're paying, you would want to get the best deal possible...an unlimited data option even? Well as luck would have it, right now unlimited data on iPhone XR deals is about as affordable as we've ever seen it.
In fact, an offer from retailer Mobile Phones Direct is now giving away unlimited data for the same price as most average iPhone XRs, making it easily one of the best options on the market.
On top of that, as part of an on-going offer from Three, you can currently get no data caps for half price for the first six months. That means bills under £30 for complete freedom to stream, scroll and Google all day.
You can see both of these impressive offers on the iPhone XR down below. Or, if pushing for those higher-end options pushes the price up a little bit too high, then consult our guide to the best mobile phone deals for everything else available.
As one of Apple's most popular iPhones, the XR provides a more affordable version of Apple's spec-heavy iPhone XS. You get one of the best battery lifes available on an iPhone, an impressive camera, strong processor and Apple's Liquid Retina display. All of that comes together to make one of Apple's best phones yet.
Read our full iPhone XR review
Better manual defending, revamped shooting and a 'Volta Football' street and indoor five-a-side mode: FIFA 20 is on its way, and we've got the first details here.
Yep: goal, goal, goal. Football, football, football. No ‘soccer’ shenanigans here folks – we’re talking about the beautiful game, FIFA 20, the 2020 season’s updated footie simulator.
There’s a new FIFA game on the way from developers at EA Vancouver. With it being one of the most successful sporting game franchises of all time, and it having had an annual release since 1993, it’s as safe a bet that EA will be pulling out all the stops for a gargantuan game before the introduction of the PS5 and Xbox Two consoles.
So, with a FIFA 2020 game now certain, what can we expect from the next FIFA game? How’s Alex Hunter’s ‘Journey’ from amateur to pro going to conclude? And what changes can we expect when we play FIFA 20? We expect we'll hear everything we want to know about the game during E3 2019 and EA Play but until then read on for all the news and expectations for a new FIFA game below.
[Update: EA is continuing to dribble out details around FIFA 20 before its September release. Read on to find out more about changes to Pro Clubs and see the new cover stars.]
Like the changing of the seasons (and the football seasons themselves), there’s an annually expected launch window for FIFA games.
For more than a decade, FIFA games have launched towards the end of September, and that's now confirmed with the FIFA 20 release date being set for September 27.
If you're an EA Access player however, you get a week's early play, with the game launching on the subscription service on September 19.
The news was confirmed with a new teaser trailer, posted on Twitter. You can find it embedded below:
The previous two FIFA games landed on the final Friday in September (29 September, 2017 and 28 September, 2018) which, as we predicted, would align FIFA 2020’s release for Friday 27 September 2019. Note that FIFA games launch with a title suggesting the year ahead – FIFA 20 may come out in 2019, but its FIFA 20 / 2020 naming will reflect the coming season.
Remember the indoor football modes of early PS1-era FIFA games? Or the street-style 'Futsal' matches of the FIFA Street series? They'll be back as a new 'Volta Football' mode in FIFA 20. You'll be able to play 3v3 Rush (no goalies), 4v4, 4v4 Rush, 5v5 and Professional Futsal matches in indoor and outdoor matches in bespoke stadiums from around the world.
There will be a campaign mode, online leagues and squads and customisable player avatars – almost enough for a full game in its own right, it would seem. It'll only be available in the PS5, Xbox One and PC versions of the game though, skipping out on the Nintendo Switch, PS3 and Xbox 360 versions.
Check out the trailer below:
Cover Star
EA has now revealed two of the cover stars for FIFA 20 ahead of its September release. On the Standard Edition Eden Hazard of Real Madrid fame will take centre stage while on the Champions Edition Virgil van Dijk is the star. There's still a reveal to come for the Ultimate Edition cover but you can see the others for yourself below.
Following E3 2019 many FIFA fans still had questions about the upcoming addition to the franchise. Now, EA has started providing some more answers in a new blog post which delves into some of the changes to Pro Clubs.
Pro Clubs
FIFA 20 will be bringing in a new avatar system which will see player creation change in Pro Clubs and across the rest of the game. While it maintains features of the old system—commentary name and setting celebration styles included—it builds on it, giving players more control over the creation of their, well, player. That includes a new morphing tool which will allow for more granular face shape creation and skin tone selection.
FIFA 20 will also bring back some player positions due to fan feedback so now Left and Right Forwards, Left and Right Wing Backs and Left and Right Midfielders are returning.
Greater control over players doesn't stop at their appearances. In FIFA 20, the player progression system has upped its game slightly and now your choice of player height, weight and position will effect how they play. There are also 30 new player traits that can be paired with "specialty traits" can bring real benefits. There is, of course, an element of risk and reward to this as big benefits to one attribute can lead to a dip in others.
Outside of customization, there's going to be some new broadcast features and game modes added to FIFA 20. There will be replay transition wipes, an on-screen watermark, club banners and a new Pro Clubs logo as well as augmented reality overlays at half-time and match intros. Oh, and celebrations aren't restricted to one player anymore. Now, the camera won't stay zoomed in on one player, it'll stay out so that you can coordinate a celebration that includes the whole team.
Finally, there are two new match types: House Rules Cups and Practice. House Rules Cups is inspired by FIFA Kick-Off Mode's House Rules and will see a new match type rotated each day with a different cup each weekend.
Practice, on the other hand, does exactly what you'd think; you can pit yourself against a variety of AI either alone or in your team. You can choose how challenging you want the AI to be and you can even choose which kind of tactics you want them to be using to ensure you're feeling the right kind of pressure and practicing in the way you want. If that means playing against a team of 99-rated players applying high pressure you can do that.
Ahead of the game's official reveal at EA Play and E3 2019, EA Sports has addressed some of the updates it has planned for FIFA 20 in a blog post, many of which have been inspired by player feedback from FIFA 19.
As a series, FIFA isn't known for making any huge gameplay changes between releases but these are some of the features EA Sports has decided to focus on for the latest release.
Volta Football
FIFA Street makes a return as a game mode for FIFA 20, as Volta Football. 3v3 Rush (no goalkeepers), 4v4, 4v4 Rush, 5v5 and Professional Futsal will all be match types in the new game. It's all about flair, with customisable players (male and female players will play alongside each other) online squads and more. Scroll back up for that first trailer, focussing on this aspect of the game.
'Football Intelligence'
A new combination of features that tweaks on the ball, off the ball and the play of the ball itself. You'll get more time and space on the ball, with a tweak to the physics of the ball. You'll get more one-ones as a result of this system, with greater emphasis on user controlled defending. Off the ball players will spread around the pitch in a more authentic way, too.
Spin will now also affect the trajectory of the ball, with more realistic deflections. The part of a player's shoe that hits the ball also plays into the flight of the ball now.
AI Defending
As mentioned above, players will now see more benefits to manually defending, rather than relying on the skills of the game's AI. Computer-controlled defenders will now be less efficient and effective (less on-the-ball, if you will) while those controlled by you will perform better. Manual tackles are also more likely to go in your favor than those attempted by AI. This should create a balance which will see players who make the effort to manually defend feel that it's more rewarding.
Pace will also get tweaked to give defenders a better chance of catching up with particularly speedy players.
Shooting, and 'composed finishing'
As far as shooting is concerned, one-on-one situations between the player and the goalkeeper are about to become less frustrating. In FIFA 20, 1v1 shooting accuracy will be improved allowing for more shots on target, while goalkeepers will be slightly less "superhuman" when it comes to their reactions.
Even manual goalkeepers will be slowed down to more realistic speeds. Players controlling their goalkeeper using right-stick movement will now have to commit to a direction when attempting to make a save, making it feel more rewarding or more galling when you make it or miss it.
Away from the goal, volley-crossing and volley-shooting are being checked to make them more realistic. By more realistic, of course, we mean less accurate and a little more unpredictable.
Strafe dribbling
This will give you more dimension in attack, letting you lure an opponent in, opening up the potential to take on a defender with an agile, speedy player.
New penalty kicks and free kicks
All new systems come to penalty and free kicks, making them easier to pull off great goals from set pieces.. Free kicks in particular will be completely revamped, giving you greater control of spin on a shot.
Passing
It's not just shooting mechanics that are being addressed, passing is seeing a shakeup too. Easy passes will now be more accurate but more difficult passes like those at 180 degrees, first-time and those attempted in high-pressure moments will now result in slower/weaker balls which are less effective and easier to intercept.
There are two new options for passing in addition to this. Manual 'Dinked' passes, which will be used to elevate the ball over a defender's leg and the Driven Pass-and-Go which will take over from the current manual pass combo.
Timed Finishing
Timed Finishing was a new mechanic for FIFA 19 and as a result EA Sports has garnered a lot of feedback in order to fine tune it. If you missed its introduction, Timed Finishing meant that players could take advantage of a Green Timing Window in order to make a more accurate shot.
This should have been a high risk and high reward feature but players felt that it was just too easy to perform. As a result, EA Sports has reduced the Green Timing Window from 2-4 frames to strictly 2 frames, making it more difficult to pull off, while Green Timed Shots will generally just be less accurate. They will still, however, be slightly more accurate than a standard shot. Otherwise what's the point?
With these fixes, as well as improvements to player switching and set-piece positioning, EA Sports seems to be at pains to show that it plans to address some of the biggest fan concerns over FIFA 19 ahead of announcing FIFA 20.
FIFA titles make incremental improvements over the years – it’s rare to see one massively change the formula, and FIFA has been in a pretty stable state for the best part of a decade now. If you’ve played a recent edition, you’ll be able enjoy the latest one, with a few months work needed to master its new systems. FIFA is in a good place then, with FIFA 20 set to be built on solid foundations – but that’s not to say we can’t look forward to some improvements. Here’s a handful of things we’d like to see changed.
The end of the ‘Journey’ – and the start of something new?
FIFA introduced a character-driven story mode back in FIFA 2017, focussing on fictional upcoming star Alex Hunter, and it’s now a much-loved staple of the game. Hunter’s story concludes with FIFA 20, so we’d like to see something new and expanded with which to carry on that legacy. EA’s Madden series has a narrative-focussed Longshot mode – it’d be great to see that idea carry over into EA’s other big sporting title.
Dynamic weather
For a while there, EA’s mantra seemed to be that anything rival Pro Evolution Soccer could do, FIFA could do better. But EA’s never picked up Pro’s dynamic weather systems. Just like in real life, rainy weather can blow in mid-game, changing the pace and flow of play in the Pro series. It’s a realistic consideration, and one that’d have a subtle but welcome effect to moment-to-moment tactics in FIFA 20.
Career Mode changes
Career Mode is FIFA’s answer to a managerial system. It’s not Football Manager, but it’s a great way of building up a lengthy relationship with each year’s entry into the franchise. It could do with a spruce up though to its core systems after its flashy-but-shallow FIFA 18 UI overhaul. Some extra depth to the managerial challenge is what we’re really after – player wage negotiations, stadium changes for smaller clubs on the rise, that sort of thing. It’d be great to bring back the Player / Manager career option of FIFA 13, too.
Build-your-own team mode
Fans have been crying out for this one for years – bringing back the old-school ability to create your own team, from branding and kit right down to player names and attributes. We’re guessing EA isn’t keen on this as it’d give you the ability to make updated squad information on the game even years after release. But it’d be great to be able to make a team made up of just work colleagues or online mates, for instance, and see them bring the cup home.
EA has been toying with different sorts of distribution models for a while now, with its EA Access subscription model, and its Origin Premier service, letting players try out the firm’s top games for a monthly fee.
With the launch of FIFA 19, EA allowed gamers to play FIFA 19 nine days before the game’s general release, and we’d expect to see the same occur for FIFA 20.
What’s potentially interesting though is the possibility of FIFA becoming its own live service, with EA offering a subscription fee for the game, or elements of the game, being constantly updated rather than as an annual release. It’d let the company drip-feed updates, as well as keeping team sheets and player likenesses up to date, and remain competitive to titles like the free-to-play phenomenon Fortnite, which follows a similar model of constant updates.
To be clear, EA has not stated that this is to be the case for FIFA, but with the franchise such a powerful draw, and the idea of games-as-a-service becoming more of an industry standard, don’t be surprised if a future FIFA game takes this route.
Although we know FIFA 20 will be officially launched in September 2019, EA Sports has yet to set a date for its FIFA 20 demo. They're released every year before the official launch, and we've got our fingers crossed for another early demo this year too.
In the past, the demo has been available in a trial capacity for a week or two earlier than the launch date. Looking back, FIFA 19's demo was available on 13 September, 2019, two weeks before the game's full launch – EA followed this same pattern for FIFA 18, FIFA 17 and FIFA 16 too.
If the same pattern applies to this year, which we assume it will but can't guarantee, then we'd expect the demo to have dropped by 14 September, 2019. Again though, this is all speculation for now – but we'll be sure to update you when we get official confirmation.