GameStop and Other ‘Meme Stocks’ Hyped by Social Media Bots, Analysis Shows

Bots on major social media websites have been hyping GameStop and other "meme stocks," although the extent to which they influenced prices was unclear.

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Russia Launches Its First Arctic-Monitoring Satellite Arktika-M

A Soyuz rocket blasted off from the Baikonur cosmodrome in Kazakhstan on Sunday carrying Russia's first satellite for monitoring the Arctic's climate, the Roscosmos space agency said.

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Catching COVID-19 from surfaces is very unlikely, maybe we should ease up on the constant disinfecting

A lot has happened over the past year, so you can be forgiven for not having a clear memory of what some of the major concerns were at the beginning of the pandemic. However, if you think back to the beginning of the pandemic, one of the major concerns was the role that surfaces played in the transmission of the virus.

As an epidemiologist, I remember spending countless hours responding to media requests answering questions along the lines of whether we should be washing the outside of food cans or disinfecting our mail.

 I also remember seeing teams of people walking the streets at all hours wiping down poles and cleaning public benches.
There’s little evidence that surface transmission is a common way in which the coronavirus is spread. The main way it’s spread is by the air, either by larger droplets via close contact, or by smaller droplets called aerosols.

But what does the evidence actually say about surface transmission more than 12 months into this pandemic?

Before addressing this, we need to define the question we’re asking. The key question isn’t whether surface transmission is possible, or whether it can occur in the real world — it almost certainly can.

The real question is: what is the extent of the role of surface contact in the transmission of the virus? That is, what is the likelihood of catching COVID via a surface, as opposed to other methods of transmission?

The evidence is minimal

There’s little evidence that surface transmission is a common way in which the coronavirus is spread. The main way it’s spread is by the air, either by larger droplets via close contact, or by smaller droplets called aerosols. As a side note, the relative role these two routes play in transmission is probably a much more interesting and important question to clarify from a public health perspective.

One of the best commentaries on COVID surface transmission was published in the journal Lancet Infectious Diseases in July 2020 by Emanuel Goldman, a professor of microbiology from the United States.

As he described, one of the drivers for the exaggerated perception of the risk of surface transmission was the publication of a number of studies showing SARS-CoV-2 viral particles could be detected for long periods of time on various surfaces.

You probably saw these studies because they received enormous publicity worldwide and I remember doing numerous interviews in which I had to explain what these findings actually meant.

 As I explained at the time, these studies could not be generalised to the real world, and in some instances, the media releases accompanying them tended towards overstating the significance of these findings.

The key issue is that as a general principle the time required for a population of microorganisms to die is directly proportional to the size of that population. This means the greater the amount of virus deposited on a surface, the longer you will find viable viral particles on that surface.

So in terms of designing experiments that are relevant to public health, one of the more important variables in these studies is the amount of virus deposited on a surface — and the extent to which this approximates what would happen in the real world.

We should acknowledge that the threat of surface transmission is relatively small and we can mitigate this risk by continuing to focus on hand hygiene and ensuring cleaning protocols are more in keeping with the risk of surface transmission.

If you understand this, it becomes apparent that a number of these virus survival studies stacked the odds of detecting viable virus by depositing large amounts of virus on surfaces far in excess of what would be reasonably expected to be found in the real world. What’s more, some of these studies customised conditions that would extend the life of viral particles, such as adjusting humidity and excluding natural light.

 Although there was nothing wrong with the science here, it was the real-world relevance and the interpretation that was amiss at times. It’s notable that other studies which more closely replicated real-world scenarios found less impressive survival times for three other human coronaviruses (including SARS).

It’s important to note we’re relying on indirect evidence in assessing the role of surface transmission for the coronavirus. That is, you can’t actually do an ethical scientific experiment that confirms the role surface transmission plays because you’d have to deliberately infect people. Despite being such a seemingly straightforward question, it’s surprisingly difficult to determine the relative importance of the various transmission pathways for this virus.

What we have to do instead is look at all of the evidence we do have and see what it’s telling us, including case studies describing transmission events. And if we do this, there isn’t a lot out there to support surface transmission being of major importance in the spread of COVID.

We could save a lot of time and money

We need to put the risks of exposure to SARS-CoV-2 via the various modes of transmission into perspective, so we focus our limited energy and resources on the right things.

This isn’t to say surface transmission isn’t possible and that it doesn’t pose a risk in certain situations, or that we should disregard it completely. But, we should acknowledge the threat surface transmission poses is relatively small.

We can therefore mitigate this relatively small risk by continuing to focus on hand hygiene and ensuring cleaning protocols are more in keeping with the risk of surface transmission.

In doing this, we can potentially save millions of dollars being spent on obsessive cleaning practices. These are probably providing little or no benefit and being done solely because they’re easy to do and provide the reassurance of doing something, thereby relieving some of our anxieties.The Conversation

Hassan Vally, Associate Professor, La Trobe University

This article is republished from The Conversation under a Creative Commons license. Read the original article.



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Royal Enfield Meteor 350 crowned Indian Motorcycle of the Year 2021, pips seven bikes to the title

The most prestigious Indian automotive awards have crowned the newest member of the Royal Enfield family, the Royal Enfield Meteor 350, as the Indian Motorcycle of the Year 2021. The IMOTY 2021 winner was picked out of a total of eight contenders which included the Bajaj Dominar 250, Hero Glamour 125, Hero Passion Pro, Hero Xtreme 160R, Honda Hornet 2.0, Husqvarna Svartpilen 250 and KTM 390 Adventure. The runners up for IMOTY 2021 were the KTM 390 Adventure, and Hero Xtreme 160R.

Coming back to the Royal Enfield Meteor 350, which was launched in November 2020, as a replacement to the Thunderbird 350X. Despite the familiar looks, the Meteor 350 rides on an all-new twin-downtube chassis, the first time Royal Enfield's 350cc platform has been revamped since its introduction over a decade back.

The Royal Enfield Meteor 350 beat the KTM 390 Adventure and Hero Xtreme 160R to the crown. Image: JK Tyre

The Meteor 350 also packs a new 349 cc engine and 5-speed gearbox, another departure for the company, moving from a pushrod style engine to a thoroughly modern SOHC two-valve design, but it remains air-cooled. Still, power figures of 20.2 hp and 27 Nm are up from the previous BS6 UCE engine. It also includes onboard navigation, christened Tripper, marking the first time this tech was made available on a Royal Enfield. Prices for the Royal Enfield Meteor 350 range from Rs 1.77 lakh to Rs 1.92 lakh, ex-showroom, for the three variants available.

These contenders are judged by a panel of experienced automotive journalists from the biggest publications in the country. Overdrive’s Bertrand D'Souza (Editor) and Rohit Paradkar (Assistant Editor) were part of the IMOTY jury this year. Other members are Rahul Ghosh, associate editor, Auto Today; Dipayan Dutta, senior special correspondent, Auto Today, Jared Solomon, assistant editor at AutoX, Ravi Ved, content development editor at AutoX; Aspi Bhatena, editor of Car India and Bike India; Sarmad Kadiri, executive editor at Car India and Bike India; Sirish Chandran, editorial director of Evo India and Fast Bikes India; Aatish Mishra, assistant editor at Evo India; Pablo Chaterji, executive editor at Motoring World; Kartik Ware, managing editor at Motoring World; Vikrant Singh, editor at Carwale, Bikewale and CarTrade and Kranti Sambhav, editor and lead at Times Drive.



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Soyuz rocket launches first Russian satellite for monitoring Arctic climate

A Soyuz rocket blasted off from the Baikonur cosmodrome in Kazakhstan on Sunday carrying Russia's first satellite for monitoring the Arctic's climate, the Roscosmos space agency said. Video published by the Russian space agency showed the Soyuz blaster launching against grey skies at 06.55 GMT, carrying an Arktika-M satellite. Space agency chief Dmitry Rogozin wrote on Twitter later that communication with the satellite had been established. The monitoring system will need at least two satellites to operate properly, the space agency said.

A Soyuz rocket launches a Eumetsat European meteorological satellite on November 6, 2018, from Kourou, French Guiana. Image: AFP

"As part of the system, they will provide round-the-clock all-weather monitoring of the Earth's surface and the seas of the Arctic Ocean," it added.

The launch of the second Arktika-M satellite is planned for 2023, Russian state news agency RIA Novosti reported.

Economic exploitation of the Arctic is one of Russian President Vladimir Putin's key goals.

The Arctic holds huge oil and gas reserves that are being eyed by Russia and other countries including the United States, Canada and Norway.

UK scientists last month reported ice was disappearing across the world at a rate that matched "worst-case climate warming scenarios".

The team from the universities of Edinburgh and Leeds and University College London found that some of the largest losses in the last three decades were from Arctic Sea ice.



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Watch: PSLV-C51 launches Brazil's Amazonia-1, 18 other satellites; Narendra Modi congratulates ISRO

In the Indian Space Research Organisation's (ISRO) first mission of the year, the country's polar rocket on Sunday successfully launched Brazilian satellite Amazonia-1 and 18 other satellites from the Satish Dhawan Space Centre in Andhra Pradesh's Sriharikota.

The Polar Satellite Launch Vehicle PSLV-C51 lifted off at around 10.24 am from the first launch pad of the Satish Dhawan Space Centre and injected into orbit primary payload Amazonia-1 about 17 minutes later.

After a gap of over one-and-half hours, the co-passenger satellites, including one from Chennai- based Space Kidz India (SKI), which is engraved with a picture of Prime Minister Narendra Modi, were launched one after another in the space of ten minutes in a textbook launch.

SKI's Satish Dhawan Satellite (SD-SAT) also carried the Bhagavad Gita in a Secured Digital card format. According to SKI, the picture of Modi has been engraved on the top panel of the spacecraft to show solidarity and gratitude for his Atmanirbhar Bharat initiative and space sector privatisation.

A beaming ISRO Chairman K Sivan announced that the mission was successful and all 19 satellites were launched in precise orbits.

"Today is a very great day for the entire ISRO team and the PSLV-C51 is a special mission for India. Let me congratulate and compliment the team ISRO for achieving the precise injection of AMAZONIA-1 and 18 other satellites," PTI quotes him as saying.

PSLV-C51 is the first dedicated commercial mission of New Space India Limited (NSIL), ISRO's commercial arm, and the launch was watched among others by Brazilian government officials at the mission control centre in Sriharikota, over 100 kms from Chennai.

The 18 co-passenger satellites placed in the orbit include four from ISRO's Indian National Space Promotion and Authorisation Centre (three UNITY Sats from consortium of three Indian academic institutes and the SD-SAT from SKI) and 14 from NSIL.

The 637-kg Amazonia-1, which became the first Brazilian satellite to be launched from India, is an optical earth observation satellite of National Institute for Space Research (INPE) and is intended for providing remote sensing data to users for monitoring deforestation in the Amazon region and analysis of diversified agriculture across the Brazilian territory.

Prime Minister Narendra Modi congratulated the space agency on the success of the first dedicated commercial launch of PSLV-C51/Amazonia-1 Mission, saying it ushers in a new era of space reforms in the country. He added that 18 co-passengers included four small satellites that showcase dynamism and innovation of our youth.

The prime minister also congratulated Brazilian president Jair Bolsonaro on the successful launch of Brazil's Amazonia-1 satellite by PSLV-C51, and said this is a historic moment in space cooperation between the two countries.

According to a press release, Marcos Cesar Pontes, Minister of Science, Technology and Innovation, Brazil also congratulated the ISRO team, saying “Amazonia-1 is an important mission for Brazil which also marks beginning of a new era for satellite development in the country."

Union ministers Hardeep Singh Puri, Prakash Javadekar, among others, congratulated the space agency.

 

Earlier, at the end of the 25.5 hour countdown, the four-stage 44.4 metre tall PSLV, a workhorse launch vehicle of ISRO in its 53rd mission, soared into clear sky and every stage performed as programmed, ISRO said.

According to an ISRO press release, this was the 78th launch vehicle mission from SDSC SHAR in Sriharikota. With today's launch, a total of 342 customer satellites from 34 countries have been placed in orbit by PSLV.

With inputs from PTI



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Archeologists find unscathed ceremonial chariot that survived the Mt Vesuvius eruption near Italy's Pompeii

Officials at the Pompeii archaeological site in Italy announced Saturday the discovery of an intact ceremonial chariot, one of several important discoveries made in the same area outside the park near Naples following an investigation into an illegal dig.

The chariot, with its iron elements, bronze decorations and mineralised wooden remains, was found in the ruins of a settlement north of Pompeii, beyond the walls of the ancient city, parked in the portico of a stable where the remains of three horses previously were discovered.

The Archaeological Park of Pompeii called the chariot “an exceptional discovery” and said "it represents a unique find — which has no parallel in Italy thus far — in an excellent state of preservation.”

The eruption of Mount Vesuvius in 79 AD destroyed Pompeii. The chariot was spared when the walls and roof of the structure it was in collapsed, and also survived looting by modern-day antiquities thieves, who had dug tunnels through to the site, grazing but not damaging the four-wheeled cart, according to park officials.

The chariot was found on the grounds of what is one of the most significant ancient villas in the area around Vesuvius, with a panoramic view of the Mediterranean Sea on the outskirts of the ancient Roman city.

Archaeologists last year found in the same area on the outskirts of Pompeii, Civita Giulian, the skeletal remains of what are believed to have been a wealthy man and his male slave, attempting to escape death.

The chariot's first iron element emerged on 7 January from the blanket of volcanic material filling the two-story portico. Archaeologists believe the cart was used for festivities and parades, perhaps also to carry brides to their new homes.

While chariots for daily life or the transport of agricultural products have been previously found at Pompeii, officials said the new find is the first ceremonial chariot unearthed in its entirety.

The villa was discovered after police came across the illegal tunnels in 2017, officials said. Two people who live in the houses atop the site are currently on trial for allegedly digging more than 80 meters of tunnels at the site.



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Astronauts complete seven hour spacewalk to prep ISS for its new solar panels

Spacewalking astronauts ventured out Sunday to install support frames for new, high-efficiency solar panels arriving at the International Space Station later this year. NASA’s Kate Rubins and Victor Glover put the first set of mounting brackets and struts together, then bolted them into place next to the station’s oldest and most degraded solar wings. But the work took longer than expected, and they barely got started on the second set before calling it quits. Rubins will finish the job during a second spacewalk later this week.

Spacewalkers Victor Glover and Kate Rubins are pictured at the mast canister, installing bracket support struts to the base of the solar array on Feb, 28th 2021.Image credit: NASA

The spacewalkers had to lug out the hundreds of pounds of mounting brackets and struts in 2.5-meter duffle-style bags. The equipment was so big and awkward that it had to be taken apart like furniture, just to get through the hatch.

Some of the attachment locations required extra turns of the power drill and still weren’t snug enough, as indicated by black lines. The astronauts had to use a ratchet wrench to deal with the more stubborn bolts, which slowed them down. At one point, they were two hours behind.

“Whoever painted this black line painted outside the lines a little bit,” Glover said at one particularly troublesome spot.

“We’ll work on our kindergarten skills over here,” Mission Control replied, urging him to move on.

With more people and experiments flying on the space station, more power will be needed to keep everything running, according to NASA. The six new solar panels — to be delivered in pairs by SpaceX over the coming year or so — should boost the station’s electrical capability by as much as 30 percent.

Rubins and Glover tackled the struts for the first two solar panels, due to launch in June. Their spacewalk ended up lasting seven hours, a bit longer than planned.

“Really appreciate your hard work. I know there were a lot of challenges,” Mission Control radioed.

The eight solar panels up there now are 12 to 20 years old — most of them past their design lifetime and deteriorating. Each panel is 34 meters long by 12 meters wide. Tip to tip counting the centre framework, each pair stretches 73 meters, longer than a Boeing 777′s wingspan.

Boeing is supplying the new roll-up panels, about half the size of the old ones but just as powerful thanks to the latest solar cell technology. They’ll be placed at an angle above the old ones, which will continue to operate. A prototype was tested at the space station in 2017.

Rubins’ helmet featured a new high-definition camera that provided stunning views, particularly those showing the vivid blue Earth 270 miles (435 kilometers) below. “Pretty fantastic,” observed Mission Control.

Sunday’s spacewalk was the third for infectious disease specialist Rubins and Navy pilot Glover — both of whom could end up flying to the moon.

They’re among 18 astronauts newly assigned to NASA’s Artemis moon-landing program. The next moonwalkers will come from this group.

Last week, Vice President Kamala Harris put in a congratulatory call to Glover, the first African American astronaut to live full time at the space station. NASA released the video exchange Saturday.

“The history-making that you are doing, we are so proud of you,” Harris said. Like other firsts, Glover replied, it won’t be the last. “We want to make sure that we can continue to do new things,” he said.

Rubins will float back out Friday with Japanese astronaut Soichi Noguchi to wrap up the solar panel prep work and to vent and relocate ammonia coolant hoses.

Glover and Noguchi were among four astronauts arriving via SpaceX in November. Rubins launched from Kazakhstan in October alongside two Russians. They’re all scheduled to return to Earth this spring.



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Johnson & Johnson's upcoming COVID-19 vaccine trials to include infants

Johnson & Johnson plans to test its coronavirus vaccine in infants and even in newborns, as well as in pregnant women and in people who have compromised immune systems. The bold plan for expanded clinical trials met with the approval of Dr Ofer Levy, director of the Precision Vaccines Program at Harvard’s Boston Children’s Hospital and a member of the Food and Drug Administration advisory committee that reviewed the company’s vaccine data. When Levy saw the outlines of the planned trials, "they turned my head," he said. They were reported as part of the company’s application to the FDA for emergency use approval and discussed at the FDA meeting.

“They did not get into a lot of detail about it but did make it clear they will be pursuing pediatric and maternal coronavirus immunization studies,” Levy said. They referred committee members to their briefing materials where, on page 34, the company mentioned the planned studies.

A spokesperson for Janssen Biotech, the Johnson & Johnson subsidiary that is manufacturing the vaccine, confirmed that the company planned to extend clinical trials to children.

PfizerBioNTech and Moderna, whose coronavirus vaccines are now being given to adults, plan to gradually test them in younger and younger age groups. Those vaccines are now being tested in children 12 and older.

Johnson & Johnson will first test its vaccine in children older than 12 and under 18, but plans to immediately after begin a study that includes newborns and adolescents. The company then will test its vaccine in pregnant women, and finally in immunocompromised people. Like the other companies, Johnson & Johnson will analyze safety and immune responses.

Unlike the COVID-19 vaccines currently in use, which use a new technology involving messenger RNA, the Johnson & Johnson vaccine utilizes a method that has been widely tested for years. It relies on a disabled adenovirus, similar to viruses that cause the common cold, to deliver instructions to cells to briefly make copies of the virus’s spike protein. The recipient’s immune system then makes antibodies against the spike protein. The coronavirus needs its spike proteins to infect cells, so the antibodies can block a COVID infection before it starts.

Existing adenovirus vaccines include one for Ebola that has been safely administered to babies as young as age 1, and another for respiratory syncytial virus that was safely given to newborns. Nearly 200,000 people have received adenovirus vaccines, with no serious safety issues, Levy said. He said that Johnson & Johnson mentioned that safety record at the FDA meeting.

Most of the world’s vaccine market is for pediatric vaccines.

Levy added that in his opinion children need not be immunized in order for schools to open. But many parents are afraid to send their children to school without a vaccine. And, he noted, vaccinating children will help the country reach herd immunity.

Gina Kolata. c.2021 The New York Times Company



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Netflix March 2021 Releases: Indoo Ki Jawani, Pagglait, and More

Indoo Ki Jawani, Pacific Rim: The Black, Pagglait, Bombay Begums, Bombay Rose, Sky Rojo, Moxie, Yes Day, The Irregulars, Brave New World, Formula 1: Drive to Survive season 3, Diego Maradona, The Prestige, Hereditary — the biggest movies and series on Netflix India in March 2021.

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iPhone 13 could come with 1TB of storage, according to new report

If you're the type who believes you can never have too much smartphone storage, you might be happy to hear that Apple may be planning on releasing an iPhone 13 model with up to 1TB of storage, as reported by 9to5Mac.

The claim is based on a new report from the investment firm Wedbush Securities, which notes a supply chain check that suggests the Cupertino company's next-generation iPhone will offer a 1TB storage for the first time.

At present, Apple's iPhone 12 Pro and iPhone 12 Pro Max models offer up 512GB of storage, and both are already quite expensive – we can only imagine how much an iPhone 13 Pro model with 1TB will end up costing.

This isn't the first time that an iPhone 13 with 1TB of storage has been mooted – the YouTube channel Front Page Tech made the same claim back in January.

In terms of iOS devices, Apple has offered a 1TB version of its iPad Pro since 2018, so it's entirely plausible that the company will eventually offer the same amount of storage on the iPhone.

Of course, we won't know for sure until Apple officially announces its new handsets later in the year. Thankfully, it seems that iPhone 13 is still tipped to be launching in September 2021 as normal.



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Push too hard and lights go out: New study suggests Chinese hand in Mumbai's October blackout

Washington: Early last summer, Chinese and Indian troops clashed in a surprise border battle in the remote Galwan Valley, bashing each other to death with rocks and clubs.

Four months later and more than 1,500 miles away in Mumbai, trains shut down and the stock market closed as the power went out in a city of 20 million people. Hospitals had to switch to emergency generators to keep ventilators running amid a coronavirus outbreak that was among India’s worst.

Now, a new study lends weight to the idea that those two events may have been connected — as part of a broad Chinese cyber campaign against India’s power grid, timed to send a message that if India pressed its claims too hard, the lights could go out across the country.

The study shows that as the battles raged in the Himalayas, taking at least two dozen lives, Chinese malware was flowing into the control systems that manage electric supply across India, along with a high-voltage transmission substation and a coal-fired power plant.

The flow of malware was pieced together by Recorded Future, a Somerville, Massachusetts, company that studies the use of the internet by state actors. It found that most of the malware was never activated. And because Recorded Future could not get inside India’s power systems, it could not examine the details of the code itself, which was placed in strategic power-distribution systems across the country. While it has notified Indian authorities, so far they are not reporting what they have found.

Stuart Solomon, Recorded Future’s chief operating officer, said that the Chinese state-sponsored group, which the firm named Red Echo, “has been seen to systematically utilise advanced cyber intrusion techniques to quietly gain a foothold in nearly a dozen critical nodes across the Indian power generation and transmission infrastructure.”

The discovery raises the question about whether an outage that struck on 13 October in Mumbai was meant as a message from Beijing about what might happen if India pushed its border claims too vigorously.

News reports at the time quoted Indian officials as saying that the cause was a Chinese-origin cyber attack on a nearby electricity load-management centre. Authorities began a formal investigation, which is due to report in the coming weeks. Since then, Indian officials have gone silent about the Chinese code, whether it set off the Mumbai blackout and the evidence provided to them by Recorded Future that many elements of the nation’s electric grid were the target of a sophisticated Chinese hacking effort.

It is possible the Indians are still searching for the code. But acknowledging its insertion, one former Indian diplomat noted, could complicate the diplomacy in recent days between Indian foreign minister S Jaishankar and his Chinese counterpart, Wang Yi, in an effort to ease the border tensions.

The investigators who wrote the Recorded Future study, which is set to be published on Monday, said that “the alleged link between the outage and the discovery of the unspecified malware” in the system “remains unsubstantiated.” But they noted that “additional evidence suggested the coordinated targeting of the Indian load dispatch centres,” which balance the electrical demands across regions of the country.

The discovery is the latest example of how the conspicuous placement of malware in an adversary’s electric grid or other critical infrastructure has become the newest form of both aggression and deterrence — a warning that if things are pushed too far, millions could suffer.

“I think the signalling is being done” by China to indicate “that we can and we have the capability to do this in times of a crisis,” said retired Lieutenant-General. DS Hooda, a cyber expert who oversaw India’s borders with Pakistan and China. “It’s like sending a warning to India that this capability exists with us.”

Both India and China maintain medium-size nuclear arsenals, which have traditionally been seen as the ultimate deterrent. But neither side believes that the other would risk a nuclear exchange in response to bloody disputes over the Line of Actual Control, an ill-defined border demarcation where long-running disputes have escalated into deadly conflicts by increasingly nationalistic governments.

Cyber attacks give them another option — less devastating than a nuclear attack, but capable of giving a country a strategic and psychological edge. Russia was a pioneer in using this technique when it turned the power off twice in Ukraine several years ago.

And the United States has engaged in similar signaling. After the Department of Homeland Security announced publicly that the American power grid was littered with code inserted by Russian hackers, the United States put code into Russia’s grid in a warning to President Vladimir Putin.

Now the Biden administration is promising that within weeks it will respond to another intrusion — it will not yet call it an attack — from Russia, one that penetrated at least nine government agencies and more than 100 corporations.

So far, the evidence suggests that the SolarWinds hack, named for the company that made network-management software that was hijacked to insert the code, was chiefly about stealing information. But it also created the capability for far more destructive attacks — and among the companies that downloaded the Russian code were several American utilities. They maintain that the incursions were managed, and that there was no risk to their operations.

Until recent years, China’s focus had been on information theft. But Beijing has been increasingly active in placing code into infrastructure systems, knowing that when it is discovered, the fear of an attack can be as powerful a tool as an attack itself.

In the Indian case, Recorded Future sent its findings to India’s Computer Emergency Response Team, or CERT-In, a kind of investigative and early-warning agency most nations maintain to keep track of threats to critical infrastructure. Twice the centre has acknowledged receipt of the information, but said nothing about whether it, too, found the code in the electric grid.

Repeated efforts by The New York Times to seek comment from the centre and several of its officials over the past two weeks yielded no response.

The Chinese government, which did not respond to questions about the code in the Indian grid, could argue that India started the cyber aggression. In India, a patchwork of state-backed hackers were caught using coronavirus-themed phishing emails to target Chinese organisations in Wuhan last February. A Chinese security company, 360 Security Technology, accused State-backed Indian hackers of targeting hospitals and medical research organisations with phishing emails, in an espionage campaign.

Four months later, as tensions rose between the two countries on the border, Chinese hackers unleashed a swarm of 40,300 hacking attempts on India’s technology and banking infrastructure in just five days. Some of the incursions were so-called denial-of-service attacks that knocked these systems offline; others were phishing attacks, according to the Maharashtra Police.

By December, security experts at the Cyber Peace Foundation, an Indian non-profit organisation that follows hacking efforts, reported a new wave of Chinese attacks, in which hackers sent phishing emails to Indians related to the Indian holidays in October and November. Researchers tied the attacks to domains registered in China’s Guangdong and Henan provinces, to an organisation called Fang Xiao Qing. The aim, the foundation said, was to obtain a beachhead in Indians’ devices, possibly for future attacks.

“One of the intentions seems to be power projection,” said Vineet Kumar, president of the Cyber Peace Foundation.

The foundation has also documented a surge of malware directed at India’s power sector, from petroleum refineries to a nuclear power plant, since last year. Because it is impossible for the foundation or Recorded Future to examine the code, it is unclear whether they are looking at the same attacks, but the timing is the same.

Yet except for the Mumbai blackout, the attacks have not disrupted the provision of energy, officials said.

And even there, officials have gone quiet after initially determining that the code was most likely Chinese. Yashasvi Yadav, a police official in charge of Maharashtra’s cyber-intelligence unit, said authorities found “suspicious activity” that suggested the intervention of a state actor.

But Yadav declined to elaborate, saying the investigation’s full report would be released in early March. Maharashtra minister Nitin Raut was quoted in local reports in November blaming sabotage for the Mumbai outage, but did not respond to questions about the blackout.

Military experts in India have renewed calls for the government of Prime Minister Narendra Modi to replace the Chinese-made hardware for India’s power sector and its critical rail system.

“The issue is we still haven’t been able to get rid of our dependence on foreign hardware and foreign software,” Hooda said.

Indian government authorities have said a review is underway of India’s information technology contracts, including with Chinese companies. But the reality is that ripping out existing infrastructure is expensive and difficult.

David E Sanger and Emily Schmall c.2021 The New York Times Company



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Creepy or clever? New photo-animating AI promises to bring your old relatives to life

Online genealogy company MyHeritage has a new tool that can help bring your family history to... life. Sort of.

Deep Nostalgia is a new AI-powered tool that can animate still photos of people by adding simple effects like smiles, nods and blinks. It can add movement to any old photograph, and is free to try, as long as you create an account with MyHeritage. 

After uploading a photograph of a loved one, it's processed through the AI which adds a set of animations based on facial expressions of MyHeritage employees. The result – available in 10-20 seconds – is presented to you in the form of a very short video clip or gif.

The AI has been licensed from Israeli company D-ID (which stands for 'de-identification') and is currently only capable of animating people's faces. Even multiple faces in a single photograph can be brought to life.

Whether the idea of bringing dead relatives to life is brilliant or creepy is, perhaps for you to decide. Even MyHeritage admits this can be polarizing.

"Some people love the Deep Nostalgia feature and consider it magical," MyHeritage states in the FAQ section on its Deep Nostalgia page, "while others find it creepy and dislike it. Indeed, the results can be controversial and it's hard to stay indifferent to this technology."

Gone viral

Deep Nostalgia went viral on Twitter over the weekend, with people keen on bringing the deceased loved ones to life. Some, however, took it a step further and tried it on photographs of historical statues... with some interesting results.

If you'd like to try this out for yourself, head to the Deep Nostalgia website and set up a free account. You can upload up to five photos for free, but any more will require you to get a paid account. If you already have a Complete subscription with MyHeritage, you can use the service at no additional cost and upload unlimited photographs.

If you're worried about privacy, MyHeritage says it doesn't share photos with third parties and, as mentioned on the Deep Nostalgia's homepage, "photos uploaded without completing signup are automatically deleted to protect your privacy". 



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Realme GT 5G Specifications Tipped Via Geekbench Listing, Retail Box Image Surfaces

Realme GT 5G retail box image has appeared on Weibo ahead of its official launch. The upcoming Realme phone has also surfaced on benchmarking site Geekbench with model number RMX2202.

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Superman Reboot in the Works at Warner Bros. With Ta-Nehisi Coates as Writer, JJ Abrams as Producer

Acclaimed essayist and novelist Ta-Nehisi Coates has been hired by DC and Warner Bros. to write the script for the feature reboot of Superman, which will be produced by JJ Abrams.

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ISRO PSLV-C51 Launch on February 28 With Brazil's Amazonia-1 Satellite on Board

ISRO will launch the PSLV-C51 rocket, the 53rd mission of PSLV (Polar Satellite Launch Vehicle), with Amazonia-1 of Brazil as primary satellite and 18 co-passenger payloads from Sriharikota on Sunday, February 28 at 10:24am.

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iQoo Neo 5 Launch Set for March 16, Company Reveals Through a Teaser

iQoo Neo 5 launch is set for March 16, iQoo has revealed through a teaser posted on Weibo. The smartphone was recently rumoured to be in the works with a starting price of CNY 2,998 (roughly Rs. 34,000).

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Moto Watch, Moto Watch One, Moto G Smartwatch Images Surface Online, Tipped to Launch in 2021

Moto Watch, Moto Watch One, and Moto G Smartwatch have surfaced online as the next-generation Motorola smartwatches. While the Moto Watch One and the Moto G could feature a circular display, the Moto Watch appears to have a square design.

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Facebook BARS App Launched to Give TikTok-Like Experience to Budding Rappers

Facebook’s New Product Experimentation (NPE) team has introduced a new app called BARS can be used to create professional-style raps. The new app competes with TikTok, which has been a known platform for creating raps.

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Facebook to Pay $650 Million in US Privacy Lawsuit Settlement

Facebook has agreed to pay $650 million to settle a privacy lawsuit in the US over allegedly using photo face-tagging and other biometric data without the permission of its users.

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Britain to Offer Fast-Track Visas to Bolster Fintech Companies After Brexit

Britain has announced a fast-track visa scheme for jobs at fintech firms after a government-backed review warned that financial technology firms will struggle with Brexit and tougher competition for global talent.

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New Rules for Social Media, Online Streaming Platforms Could Threaten Free Expression in India, Say Critics

Critics have come down hard on a set of new rules announced by the government that could force social media and online streaming platforms to remove content it deems objectionable. Tech companies will also have to disclose the origin of a "mischievous tweet or message" if asked by a court or the government.

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Apple Investigation by Dutch Competition Regulators Nears Draft Decision

Apple is being investigated by Dutch competition authorities for a requirement that developers use its payment system, which charges commissions of between 15 and 30 percent. The year-long investigation by the Netherlands Authority for Consumers and Markets, or ACM, is now close to a draft decision.

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Leak details how a portless iPhone 13 could be reset without a Lightning cable

One of the many iPhone 13 rumors that have come our way in the last few months is the idea that the device could ditch the Lightning connection entirely and go completely portless – and we just got some more details about how this might be achieved.

According to information obtained by Appleosophy, Apple hardware and software engineers are exploring a method of iPhone recovery over the internet, which would use Wi-Fi or Bluetooth rather than a physical cable to reset an iPhone.

At the moment, you can return an iPhone to its factory settings through iOS, but if the device won't turn on or the software is corrupted, you need to connect it to a PC or Mac. Under the new system, that physical connection wouldn't be required.

Instead the iPhone would broadcast a sort of help signal via Wi-Fi or Bluetooth, which would enable a computer connection, Appleosophy reports. Alternatively, the smartphone could launch and go through the recovery process all by itself, once it gets online.

To be confirmed

These ideas are still being explored within Apple, apparently, and the Bluetooth option is currently the least popular among engineers because of the possible security issues (someone resetting your phone without your permission, perhaps).

It doesn't sound as though Apple has come to a decision about how this is going to be handled, but this 'Internet Recovery' approach is one way that the iPhone 13 or another future iPhone could ditch the Lightning port for good.

Charging would have to be exclusively wireless as well of course, and we're presuming that Apple would eventually make the same move with the iPad. Appleosophy says Apple has learned from the Apple Watch, which can't be easily reset if the software is unresponsive without returning it to Apple.

Appleosophy isn't a source we've heard a huge amount from recently, so don't take this as definitive just yet – but the rumor does fit in with previous reports about Apple wanting to make the iPhone portless in the next few years.

Via Apple Insider



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Here's why VPN services are turning to WireGuard

When it comes to VPN services, everyone has their individual preferences, and the same is true of the protocols used to encrypt them.

OpenVPN and IPsec encryption protocols have long ruled the roost, but up-and-coming protocol WireGuard is proving that high levels of encryption can be had for less overhead.

We caught up with Daniel Sagi, COO at Kape Technologies, parent company of Private Internet Access, to find out about the value WireGuard can deliver and the company's approach to protocols going forward.

You’ve financially contributed to the WireGuard protocol and now all your desktop and mobile apps support the protocol. The mobile clients are still missing some features such as per-app connections. When will these be available and are there any other features that you are currently working on?

The split-tunneling feature is available on the Android version. Noting that iOS apps utilize Apple sandbox, changing the behavior of other apps is not supported. As a result, we currently do not implement this feature on iOS as it is a platform-specific limitation.

For the desktop clients we are currently working on a new network management feature The Network Management feature permits the users to create dedicated automation rules for each type of Network (wireless or wired, open or secure wi-fis). In this way, the PIA application will automatically connect or disconnect when the user connects to that particular Network in manner that the user had dedicated through the automation rule.

Do you plan to switch to WireGuard instead of OpenVPN by default?

We don't want to force anyone to use a specific protocol. We want to give our customers full control regarding the protocol setup and see this being an evolving decision with delivering the best service to a customer based on their needs.

To that end, we're clearly explaining the advantages of the Wireguard in dedicated intro screens from which they can activate it and will be looking at ways in the client to optimize automatically their recommended connection based on their preferences this year.

Can you tell us some of the advantages WireGuard offers over the venerable OpenVPN? What’s the advantage of having the WireGuard built directly into the Linux kernel for PIA users?

WireGuard is a new VPN protocol that was built after cryptography specialists studied OpenVPN and IPsec and came with a new design that improves the network stack used and also has a modern selection of encryption algorithms, which results in better transfer rates and faster connection times. Up to this point, WireGuard provides more stability and better speed.

All software that runs in "kernel space" will run faster and will consume less CPU power. The Linux kernel was the first kernel to receive support for WireGuard. Users that use the kernel module for WireGuard will probably experience better transfer rates (10% higher speeds for downloads), and will also get improved battery lifetime for their devices. We are excited to see the results when new Android devices will receive the WireGuard kernel module from the factory, and we hope Microsoft and Apple will also make a move into this direction to provide divers/modules for WireGuard, so that we can see the same improvement on all platforms.

You’ve put up the code of all your clients and extensions on GitHub. Is that just for auditing purposes? Or are you open to receiving contributions and bug fixes from external contributors as well?

Yes, we have all our clients' code on GitHub. We're doing this to permit a public auditing process. We're also continually discussing with our community, and we're even accepting Pull Requests for improvements and bug fixes from external contributors

Talking about bug fixes, some of your peers (most notably, ProtonVPN) have bug bounty programs as well. Do you have any such plans?

PIA was one of the first VPN providers to create a bespoke bug bounty program in November 2013 and will continue to look how we can extend the successful program further this year.

ProtonVPN has also had its code vetted by Mozilla. Open Sourcing the code is a positive step, but do you plan to invite auditors to comb through your code as well?  

Open-sourcing means that our code is open to anyone to audit at any time. Verify, not trust is an ethos and message we have used for a number of years. We welcome external validation and have been actively looking at this option for some time. We want to ensure that an audit is not just a badge that is bought - it is a verification you can trust.

Can you share some details about the servers that power the service? What OS/distro do they run? What security measures do you implement on the servers?

We are running Linux on the traffic nodes, with the following security measures:

  • All nodes are encrypted and a system verification is executed before decryption
  • All software on the servers is kept as new as possible; we have an automated upgrade process that keeps all nodes up to date.
  • All services are isolated via Linux namespaces and run from memory (the VPN services don't run from the disk)
  • MITM protection has been added for SSH connections (automatically checking fingerprints before connecting)

Since your clients are under GPLv3, do you plan to work with Linux distros to have them included in the official repos?

We have discussed other Linux packaging options such as offering DEB/RPM packages, but the obstacle to inclusion in official distro repos is that we’d have to pull all dependencies from the distribution - meaning we might not get the precise version of Qt we want. As a result we are still evaluating the option we wish to proceed with.

  • Here's our list of the best proxy services right now


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Amazon Luna first look: is Amazon's game streaming service worth trying?

Like so many of Amazon’s other projects, Amazon Luna has slowly been building momentum behind the scenes without making much noise. 

The game-streaming service was announced last year and, for the most part, hasn’t been the focus for the company over the last few months. 

That changed slightly this week when the company said that it would open up early access to Amazon Fire TV Cube and Amazon Fire TV Stick owners, but until this point Luna has been locked behind an invite-only barrier that few have gotten into. So, now that the limited trial is over and the service is open to everyone, is it worth paying $5.99/month (around £4, AU$8) for Amazon Luna? 

We went hands-on with the service to give it a spin. Here’s what we found out.

Amazon Luna subscription: what do you get? 

Regardless of whether or not you have an Amazon Prime account, Amazon Luna’s introductory price is $5.99 per month (around £4, AU$8). That price just gets you access to the basic lineup of games through a ‘channel’ Amazon calls Luna+, which has over two dozen games available for it.

Similar to Netflix, games on Amazon Luna are all-you-can-binge. Without any download times between games, it’s easy to jump between a few different titles in a single session, and like Xbox Game Pass, new titles are added frequently.

But Luna+ is just the basic subscription package and the games are, well, sort of a grab bag of older titles, HD collections and a handful of Xbox One / PS4 games. Stand-out titles in the Amazon Luna+ channel are Control, Metro Exodus, Resident Evil 7 Biohazard, Two Point Hospital and Sonic Mania, but a lot of the other options are indies.

Similar to Netflix, games on Amazon Luna are all-you-can-binge. Without any download times between games, it’s easy to jump between a few titles in a single session.

Thankfully, you can also tack on a Ubisoft channel called Ubisoft+, which offers up two dozen games from Ubisoft’s game collection including titles like Valhalla, Immortals Fenyx Rising and Far Cry 6 for $15 per month.   

And though it doesn’t come with the subscription, you might also want to pick up an Amazon Luna Controller, too, that will run you $49.99 (around £35, AU$60). 

While that sounds a bit pricey for what is essentially a knock-off Xbox One gamepad, the Luna Controller can connect directly to your wireless network instead of using Bluetooth, reducing the amount of input latency – which, as you’ll see, is absolutely crucial.

Amazon Luna prices

(Image credit: Amazon)

Amazon Luna setup: how hard is it? 

The good news is that, surprisingly, it’s not very hard to get Luna setup. All you have to do is download the app on your Amazon Fire TV by searching for Amazon Luna or, if you have an invite, go to the Amazon Luna page on your browser to get started.

To connect a controller, you’ll either need to open up your Bluetooth settings to pair it that way or, if you’re using the Amazon Luna Controller, download the app and follow the directions. 

When you’ve got your controller setup and you’re logged into your account, you’re ready to start gaming.

Amazon Luna performance: is it any good? 

So that’s the million-dollar question and the answer so far is… sort of. Despite leaving its invite-only status, Amazon Luna is still very much a work-in-progress.  

Overall, we’re pleased to say that, unless the game absolutely requires split-second precision, games played just fine.

Over the course of a few hours, we tried at least a quarter of the games on the service to see how well they ran and how they looked. Overall, we’re pleased to say that, unless the game absolutely requires split-second precision, games played just fine. 2D platformers, real-time strategy and even fighting games didn’t suffer in the slightest from being beamed to us from a remote AWS server. But two games in particular, were almost unplayable. 

The first of the two troubled games was Yooka-Laylee, the 3D platformer from former Rare developers that, in so many ways, feels like a spiritual successor to Banjo-Kazooie. The problem with it was that the camera, a notorious weak spot even on the console versions, became much more unwieldy when it was compounded with latency. It made the game feel a bit choppy - not so much that it was unplayable, but enough to make the whole experience uncomfortable and rather unappealing.

The worst performance, however, was found on Star Wars Pinball. There was a fraction of a second delay between pressing the right trigger and the right flipper popping up, but it was enough to make us miss crucial shots and lose balls. Not every game requires this exacting level of timing, certainly, but for the ones that do require the most minimal amount of latency Amazon Luna just can’t deliver it yet.

The good news is that these were just two of the many, many games we were able to try. Games like the Castlevania Collection, Lumines Remastered, Redout, Two Point Hospital, BlazBlue Cross Tag Battle and more played absolutely fine. 

You could argue that any collected edition of games from 10, 20 or even 30 years ago running fine on a new service isn't that big of an achievement - and you'd be right - but it does show that Amazon has laid the groundwork for newer titles and that it can at least handle older games without any latency.

amazon luna

(Image credit: Amazon)

Amazon Luna vs Google Stadia: which one is better? 

After spending hours with Amazon Luna – and having written our Google Stadia review – there’s not a huge difference in performance between the two services. Both seem to play most games nearly as well as a console can with a handful of exceptions. They both have Controllers that minimize latency and both are offered in browsers and their companies’ respective streaming devices.

Where there is a big discrepancy between Google Stadia and Amazon Luna is the caliber of games on the service and the cost of the service itself. 

Amazon Luna doesn’t have many brand-new games. It’s mostly indie games or huge blockbusters from a few years ago. That said, Amazon Luna+ is only a few bucks per month. You do have the option to subscribe to the Ubisoft+ channel, but Ubisoft’s own subscription service – also called Ubisoft+ – has all the same games and more available to download for the exact same price.

Because the games are newer and are of a higher quality, Google Stadia still seems like the better service – at least, for right now.

Google Stadia, on the other hand, might require you to pay for games outright that often cost just as much as their PC or console counterparts, but these games are newer and as a whole offer more variety than what Amazon Luna is offering right now. There’s also the option of subscribing to Google Stadia Pro that has over two dozen games on it for a monthly fee that also gives you discounts on other games on the Stadia Store if you'd rather pay a monthly fee.

Because the games are newer and are of a higher quality, Google Stadia still seems like the better service – at least, for right now. That could change when Amazon ramps up the amount of games it brings to its Luna+ channel or if Amazon partners with other publishers to bring their games to the service as new channels, but for now we’d still recommend Google Stadia as the go-to service for game-streaming.

Amazon Luna

(Image credit: Amazon)

Should you subscribe to Amazon Luna? 

Given everything we know about it and having tried it ourselves, we currently don’t recommend Amazon Luna in its current form. At this point it feels almost like you’re paying to beta test Amazon’s game-streaming service for them while they add more titles and improve the stability of the streaming experience.

That said, if you see some games on the Amazon Luna+ channel that look appealing, and you don’t mind dropping $7 to check them out, it could be an easy way to test some games that you otherwise wouldn't have. 

It could also be a decent alternative for folks who don’t want to spend money to upgrade their aging laptops or consoles – though, even if that’s the case for you, we’d wait for more games to come to the service before subscribing.

We’ll of course revisit Amazon Luna when Amazon gives it the full roll out sometime in the near future for a full review, and for now it remains another weapon in Amazon’s arsenal of future tech in a war against Apple and Google.



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How the first Sonos headphones could beat the Apple AirPods Max

Sonos is a huge player in the world of home audio, with its range of super-connected wireless speakers and soundbars making it a trusted brand for audiophiles and casual music listeners alike. 

Now it looks like the audio company is about to enter a new market, after patents and confirmation of a mystery product launch on March 9 have stoked rumors of the first Sonos headphones

With Sonos’ reputation for putting out excellent speakers and murmurs of integration with its existing multi-room system, expectations for the rumored wireless headphones are high, echoing the hype we saw last year for the arrival of Apple’s first over-ear headphones.

In many ways, the Apple AirPods Max lived up to the hype, delivering an excellent sound and unrivaled connectivity with iOS devices – though in other ways they disappointed, lacking basic features despite their incredibly high price. 

While the Sony WH-1000XM4 are still the headphones to beat, we’re excited to see how Sonos approaches its first over-ear headphones in comparison to Apple – and if the company gets it right, it could blow the AirPods Max out of the water, and even give Sony a run for its money. 

sonos wireless headphones

A patent gave us a sneak preview of the design of the first Sonos headphones. (Image credit: Future / DPMA)

Getting the basics right

Before we get into the special features that Sonos could use to propel its headphones above the competition, it’s crucial that the company gets the basics right.

That means the first Sonos headphones will need to provide excellent connectivity, a long battery life of 30 hours or more, a comfortable, stylish design, and class-leading active noise cancellation.

While they’re still to be confirmed by the company, a series of patents have given us a few clues about the features they could sport, basic and otherwise.

The first is wireless connectivity via Bluetooth – and to compete with the huge number of wireless headphones on the market, Sonos should opt for the latest Bluetooth 5.1 codec. 

Going for the latest wireless standard should ensure Sonos’ first headphones maintain a strong connection with other devices – but that’s not the only thing on our connectivity wishlist. 

We’d love to see support for aptX Adaptive, which allows for 96kHz Hi-Res Audio files to be transmitted wireless. We’ve already seen this technology adopted by the Bowers & Wilkins PX7, and it would be a welcome addition for audiophiles taking a chance on the first Sonos headphones. 

The patent also describes noise-cancelling tech, which is an increasingly sought-after feature for over-ear headphones. Hopefully, Sonos will employ adaptive noise-cancelling as seen with the Sony WH-1000XM4; this clever tech adapts the level of noise cancellation to your environment in real time, ramping up for loud environments and turning down for quiet environments. 

Of course, Sonos will need to get the design right to compete with the best headphones in the world. Sonos products typically follow a sleek, minimalist design aesthetic, in black and white color variations. 

We’d expect to see more of the same from the first Sonos headphones, with minimal external hardware and a slick user interface, perhaps making use of touch sensitive housings that allow you to control your music playback without digging your phone out of your pocket.

sonos one

Sonos products typically follow a strict black or white color scheme. (Image credit: Sonos)

Unbeatable audio

Sonos already has a great reputation when it comes to the audio performance of its wireless speakers and soundbars, and we’re expecting more of the same from its first headphones. 

The brand regularly tops our product recommendation lists, with the Sonos Arc soundbar, Sonos Move portable speaker, and Sonos One wireless speaker all offering an exceptional sonic experience.

That being said, the first Sonos headphones will have to sound very good indeed to best the AirPods Max, which blew us away with their wide, well-balanced soundstage, excellent detail and rhythmic accuracy, and fantastic imaging. 

Sonos may look to emulate this by employing similar drivers; the AirPods Max contain 40mm neodymium drivers, which feature dual neodymium ring magnet motors to reduce distortion. 

Pair this with support for Hi-Res Audio, and Sonos could make a lot of audiophiles very happy indeed. 

We’ll also be interested to see whether Sonos includes any support for immersive audio technologies like Dolby Atmos for Headphones. The AirPods Max feature Apple’s own Spatial Audio tech, which makes them a great pair of headphones for watching movies and TV shows.

Apple AirPods Max construcción

The inner workings of the Apple AirPods Max. (Image credit: Apple)

Playing to its strengths

Sonos is a giant in the world of multi-room wireless audio solutions, and by playing to its strengths, it could blow the Apple AirPods Max and other rivals out of the water.

And that could be a reality. The most interesting feature revealed in the Sonos headphones patent describes how the wireless headphones might interact with existing Sonos speakers, with what the company calls 'swapping':

"For example, if a particular piece of content play is currently playing on the wireless headphone, a swap changes the playback to play that piece of content on one or more other playback devices on the local network."

So in theory, you could be listening to music on your Sonos headphones and swiftly switch that music over to your Sonos speaker, whether it's part of a multi-room audio system or a standalone smart speaker like the Sonos One or the Sonos Move.

It’s certainly an exciting prospect, and it would really set the rumored headphones apart from the competition.

sonos

Sonos is well known for its wireless audio products. (Image credit: Sonos)

Addressing Apple’s shortcomings

When the AirPods Max launched in late 2020, we weren’t sure what to expect. Apple had never made a pair of over-ear wireless headphones before, and while the AirPods and AirPods Pro gave us an idea of the connectivity features we might see, things like design, sound quality, and usability were largely a mystery. 

And we were pleasantly surprised. The Apple AirPods Max turned out to be among the best-sounding headphones we've ever tested, and their noise cancellation easily stands up to the likes of the Sony WH-1000XM4 and the Bose Noise Cancelling Headphones 700

However, their high price, limitations for Android users, and lack of 3.5mm audio port means we'd only recommend them to iOS users with a lot of money to spare – and no interest in Hi-Res Audio.

Those oversights, along with their high price, are why we couldn’t recommend the AirPods Max as the best wireless headphones you can buy today – and that means, if Sonos can address those issues, the company’s first wireless headphones could be an exceptional foray into the world of personal audio.

For what it’s worth, the patents we’ve seen suggest that the first Sonos headphones will come with a 3.5mm audio port, allowing audiophiles to use a wired connection for pristine music playback, as well as letting you use the headphones when the battery runs dry. 

The price issue may be harder to address. Sonos products rarely come cheap, and we don’t expect that the brand’s first headphones will be any different. However, if it can undercut the $549 / £549 / AU$899 Apple AirPods Max even by just a little, that could be enough to edge its first cans ahead in the battle for your ears. 

In any case, we don’t think Sonos will price its headphones any lower than the Sony WH-1000XM4, which cost $349.99 / £349 / AU$549 – but if it did, and we got those special Sonos features we’ve been hearing about, the first Sonos headphones could even rival Sony’s cans, and take the crown as the best headphones in the world.

Of course, we’ll have to wait and see what Sonos reveals on March 9 to find out. There’s every chance that the new product will be a wireless speaker, with rumors of a smaller, cheaper version of the Sonos Move, being bandied about as well. 

As much as we loved the Sonos Move (and would welcome a more budget-friendly model), we’re really hoping for a pair of headphones. After all, if the rumored specs are to be believed, they could shake up the world of personal audio in a way we’ve never seen before, even from the first Apple over-ear headphones. 



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The most exciting indie PC games in development right now

This year’s run of upcoming indie titles on PC due for release is on a different level. The Steam Game Festival 2021 took place from February 3 through February 9 and gave us a taste of what’s to come, with demos, developer interviews and showcases throughout.

The festival showed off games from many genres, with varied art styles, rich storylines, and abstract concepts. Indie developers continue to push the boat of creativity and innovation despite working from small teams and having limited budgets.

Here’s a list of our pick of some of the best indie games due for release this year.

Sands of Aura

(Image credit: Chashu Entertainment)

Sands of Aura

Sands of Aura is a visually stunning dark fantasy action RPG developed and published by indie studio Chashu Entertainment.

SoA is an open world buried under sand and divided in to islands. Each one has a unique style, lore and varying difficulty levels. The Combat is “souls-like” with seven distinct styles. There are different magical runes to modify your gear and several armor sets to personalize your build.

While the release date is yet to be confirmed, you can add the title to your Steam Wishlist and follow Chashu Entertainment’s Twitter page to keep up with related news and updates.

Potentia

(Image credit: Wily Pumpkin)

Potentia

Potentia is a third-person action-adventure shooter. It’s developed and published by indie studio Wily Pumpkin.

It has an interesting story, but choose wisely when playing as it’s a tactical shooter. You can either go all-in for full action with your pistol, long-distance by sniping your enemies, or go stealth mode by sneaking up on them with a close combat take down. You have limited supplies of ammo and medkits, but how you win is up to you.

Potentia was released February 11 on Steam for $19.99 and has received “mostly positive” reviews, and the demo is still available to try out.

Arid

(Image credit: Breda University of Applied Sciences)

Arid

Arid is an open-world survival craft game with a dry name, the first project by student-led, Sad Viscacha Studio and published by Breda University of Applied Sciences.

You have to survive the harsh conditions of the Atacama Desert - think sun exposure, dehydration, and other natural dangers.

Prepare and craft items that allow you to hunt, gather materials and repair equipment. Climb mountains, explore caves and abandoned locations that double up as temporary refuges.

Arid is free-to-play, and a pre-alpha demo is available to play on Steam. While there is no specific release date, it’s expected to be out very soon.

Foregone

(Image credit: Big Blue Bubble)

Foregone

Foregone is a 2D action side-scroller with 3D elements, developed and published by Indie game Studio, Big Blue Bubble.

Made with gorgeous pixel art, this single player title is an exciting Metroidvania-style game with a rich storyline, banging weapons and tasty loot. It’s action-packed, with satisfying slasher-and shooter-style combat.

Out on consoles since October 2020, Foregone will be available on PC to purchase on Steam from March 1, but you can add it to your wishlist in the meantime. The demo is still available to play and we strongly suggest you give it a try: you will not be disappointed. 

Unbound: Worlds Apart

(Image credit: Alien Pixel Studios)

Unbound: Worlds Apart

Unbound: Worlds Apart is a 2D adventure puzzle-platformer developed and published by Romanian indie game company, Alien Pixel Studios.

Unbound: Worlds Apart is a gorgeous, atmospheric, dark fantasy world ravaged by an unknown disaster that destroyed the home of the main character, Soli.

There are boss fights and brutal enemies to overcome while solving puzzles and jumping in and out of different realities via a portal you can conjure at will.

Due for release in the second quarter of 2021, you can add Unbound: Worlds Apart to your Steam wishlist and try out the free demo that’s still available to play.

The Riftbreaker

(Image credit: EXOR studio)

The Riftbreaker

The Riftbreaker is a base-building strategy survival game developed and published by EXOR studio.

Heavily reminiscent of real time strategy (RTS) games like StaCraft 2, Command and Conquer and similar titles, in this game you hack, slash and shoot down beasts to research and gather rare minerals and substances and use them for crafting and upgrading weapons, equipment and technologies.

The Riftbreaker is developed on EXOR Studio’s in-house engine, the Schmetterling 2.0, which offers uncapped frame rate, customizable controls and widescreen monitor support.

There’s no specific release date, but it will be sometime. In the meantime, you can add it to your wishlist and try out the demo on Steam.

Undying

(Image credit: Vanimals)

Undying

The Undying is an interesting and touching take on the familiar zombie apocalypse genre.

Developed by Vanimals and published by Skystone Games Inc and Vanimals, Undying is an adventure-survival game with a deep story that follows Anling and her son, Cody through their fight for survival.

Anling has been bitten by a zombie. Now infected, she must stay alive for Cody and teach him survival skills; searching for materials, cooking, crafting and fighting zombies to survive.

Undying is due for release mid 2021. You can add it to your wishlist and play the demo on Steam while you wait.

Genesis Noir

(Image credit: Fellow Traveller)

Genesis Noir

Genesis Noir is a story-rich exploration point-and-click, published by Fellow Traveller and developed by Feral Cat Den.

In Genesis Noir you jump through pockets of time, create life, destroy a whole civilization and pass through moments in the universe while trying to change the course of destiny to save your love, Miss Mass.

A delightfully abstract and otherworldly game with an interesting take on the start of creation, and an inspired art style.

It’s expected to be released at some point during the first quarter of 2021, but for now you can add it to your Steam wishlist.

Chicory: A Colorful Tale

(Image credit: Finji)

Chicory: A Colorful Tale

Chicory: A Colorful Tale is a top-down adventure- RPG set in a coloring book world where you play as a dog wielding a magic brush and paint color and life back into the world.

You can explore the world in single-player or co-op mode and paint and solve puzzles to unlock new places and paint abilities. Chicory: A Colorful Tale is developed by Greg Lobanov and published by Finji.

There’s no specific release date just yet, but it will be out this year. You can add it to your Steam wishlist and keep up to date on its developments via Discord or email.

You Suck at Parking

(Image credit: Happy Volcano)

 You Suck at Parking

You Suck at Parking is a fun and hilarious racing game where you have to, well, park, but perfectly.

Developed and published by award-winning game studio Happy Volcano, You Suck at Parking is a racing game with a twist. Apart from putting your skills to the test on “the world’s most EXTREME parking game”, in which you must attempt to stop and park at a precise spot; the tracks are user-generated so you can even have a go at designing levels.

Due for release sometime this year, you can add it to your Steam wishlist in the meantime, and try out the free demo.



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